![]() In glide, pitch must be between -5 and -60 (color coded in HUD), otherwise it will abort. PITCH: For planet approach from space, the pitch is intuitive, use a beautiful ballistic arc, a NON-SUICIDAL arc, with one finger on the stick.This is automatic if you set throttle to around 50, I forget if blue throttle zone is correct or too fast. And you must have your speed decreased to about 2,500 before gliding / before hitting 25km altitude. That’s your altitude within which you must glide to destination at an appropriate pitch. It automatically engages at 25km, and automatically cancels at 3km. ALTITUDE: The glide altitude is between 25km and 3km altitude.You don’t have to do an annoying horizontal flight teetering on the edge of cancelling glide. But you can approach at a sharper angle than you think, which means you can (practically) nose dive dive bomb to destination. In glide, as you know, you have to stay within the pitch envelope.So do not get that low until you are at destination. Triangle Geometry guide: if distance to target is twice your altitude, then you’ll be coming down at about -30 degrees (below level/0).If it’s dropping down to the limit too soon or too fast (meaning you are too far from destination but about to break into glide), then you should nose up for level flight and fly horizontally for a while. You want the altitude bar (to the right of HUD) to smoothly be dropping down to the limit on your way to destination. Sync your deceleration and altitude so that you hit 2500 speed as you hit the (25km) altitude limit.at fairly close range to destination (can’t cite a km figure, too rusty). ![]() So you need to horizontally fly in orbital cruise to get close to destination, without letting altitude drop too early.
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